![]() Initially, I was disappointed in this game. I tried to look for scary games to play for the month of October and I was surprised at how limited the options were. The Splatterhouse franchise was really famous back in the day and after playing Splatterhouse 2, I’d say the reputation was earned because of the novelty of being one of the few games who tried the horror game aspect. I’d bet the kids of this era really enjoyed this game simply because of the presentation. Man, the bosses really look terrifying in this game. The aesthetic choices all fit the horror theme, from the fonts, the stages, and even the monster designs. You’ll see a cool intro scene before the start of each stage. Thankfully, it didn’t feel as bad because the sections weren’t long enough to drive the repetitiveness home. My usual complaint about sections not really changing backgrounds as you move forward, so it doesn’t feel like you’re really moving. They’re quite detailed though, and so are the stages. The way they move and act feels so choppy, almost like I’m watching stop motion animation. Sprites look great, but they need more animation frames. In terms of graphics, Splatterhouse 2 was okay for me but it had opportunities. The succeeding stages aren’t be as long, but their challenges are also hard to memorize, so a pencil and some paper will be quite handy. But if you’re playing using the actual game and hardware, you may need to start taking down notes. If you’re playing this game via emulation, you can use save states to help. But there’s so much that you need to memorize. Thankfully, this stage doesn’t have a real boss encounter. The final section has more of these threats that you’ll need to remember. You’ll need to deal with these creatures in the fourth section of Stage 5. I didn’t even get a screen grab because I didn’t know how to do it on my first playthrough. There’s a special slide kick move that you can also do, but it’s quite tricky to execute. You’ve got a standing punch, a crouching kick, and a jump kick. In terms of attacks, you’re actually quite limited. In Splatterhouse 2, you can walk to the left or right, jump up and forwards, and crouch. With no heart refills, the only way to progress is to react to threats accordingly. Instead of emphasizing the fighting, this game centers on level memorization. I consider this to be an action platformer instead, since you’re walking over a flat floor instead of a plane and you need to jump over pits. This game is widely considered as a beat ’em up, but it doesn’t feel like one at all. You have unlimited continues in this game, as well as a password system to help save your progress. At the end of a stage, if you have fewer than three hearts, you start the next stage with three hearts. ![]() There aren’t any health refills though, so you can only afford to take four hits. ![]() You also start the game with three lives. You have a health meter (called Life in-game) represented by anatomically-correct looking hearts. Splatterhouse 2 is all about guts and gore.
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